2026 Fox Weiqi Research Society
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Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →The Research Society (研究会) is an ancient fixture of East Asian professional Go culture — a semi-private circle of top players who meet regularly to analyse games, test new ideas, and trade blows outside the glare of titled tournaments. The Shusaku era's Honinbo-house study groups, Japan's Kitani dojo, and Korea's Chungam League all descend from the same instinct: real progress happens between pros, behind closed doors, on a timeline set by the players themselves. Fox Weiqi's Research Society carries that tradition onto a livestream — a permanent online study group whose games are served alongside its tournaments on the Foxwq platform, offering unusually candid views of how Chinese pros experiment between titled events.
- Date
- 2026-07-28
- Moves
- 270
- Komi
- 7.5
- Rules
- Chinese
- Result
- W+R