18th Korean Shinin-Wang (Old) · round 1
Tap a point on the board to explore a line from here.
Enable AI to see move candidates
Report
Nothing to show for this position yet.
Comments
Game breakdown
Kang Yu-t'aek vs Park Junghwan
Kang Yu-t'aek
Park Junghwan
62
Accuracy
61
1.3
Avg points lost
1.5
44%
Best-move match
44%
72%
Top-3 match
76%
62
Accuracy
61
1.3
Avg points lost
1.4
44%
Best-move match
46%
72%
Top-3 match
77%
Move quality
Kang Yu-t'aek
Park Junghwan
62
Accuracy
61
55
Best move
55
26
Excellent
23
18
Good
21
7
Inaccuracy
11
11
Mistake
7
7
Blunder
6
89
Accuracy
89
13
Best move
11
6
Excellent
5
3
Good
7
4
Inaccuracy
2
0
Mistake
0
0
Blunder
0
73
Accuracy
79
20
Best move
18
7
Excellent
6
13
Good
12
2
Inaccuracy
6
3
Mistake
4
2
Blunder
1
54
Accuracy
47
22
Best move
26
13
Excellent
12
2
Good
2
1
Inaccuracy
3
8
Mistake
3
5
Blunder
5
62
Accuracy
61
55
Best move
57
26
Excellent
21
18
Good
20
7
Inaccuracy
14
11
Mistake
6
7
Blunder
6
89
Accuracy
89
13
Best move
11
6
Excellent
5
3
Good
7
4
Inaccuracy
2
0
Mistake
0
0
Blunder
0
73
Accuracy
79
20
Best move
18
7
Excellent
6
13
Good
12
2
Inaccuracy
6
3
Mistake
4
2
Blunder
1
54
Accuracy
48
22
Best move
28
13
Excellent
10
2
Good
1
1
Inaccuracy
6
8
Mistake
2
5
Blunder
5
?
Game character
Calm
Fighting
Accuracy flow
Who was playing more accurately, 5-move rolling window.
Highlights
Key moments
Mistakes
How many to review
Mistakes
Reading the board
What every overlay on the board means
AI suggestions
Blue dot — best move
KataGo's top pick. No number on it.
Toggle: AI button (A)
Other candidates
Blue is the best move in this position. Green is good, gold is OK. Numbers inside show points difference compared to the blue (best) move.
Toggle: AI button (A)
Cyan halo
A standout move — the engine's top choice in a spot where it wasn't obvious.
Most precise on Study and Deep analysis; on a quick (free) analysis it's a lighter estimate.
Toggle: Move animations (in view settings)
Territory & dead groups
Territory tint
Faint black or white wash over intersections the engine expects that color to own.
Toggle: Territory button under the board
Toggle: Territory (in view settings)
Red overlay — groups in danger
Stones the engine thinks are at risk of being captured.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Dead stones (×)
Stones the engine considers dead.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Move animations
−7 pts
Score-loss pill
Drops in next to a move that lost 5+ points. Orange for mistake, red for blunder.
Toggle: Move animations (in view settings)
✦
✦
✦
✦
✦
Sparkles — set-up move
The opponent's next move was a 5+ point mistake. This move probably set it up.
Toggle: Move animations (in view settings)
Continuations
Try a line out, move by move
Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →Print game record
Generates a printable kifu PDF
18th Korean Shinin-Wang (Old) · round 1 · 2007-12-05
Game details
- Date
- 2007-12-05
- Moves
- 248
- Komi
- 6.5
- Rules
- Japanese (assumed)
- Result
- W+R
Ranks at the time of the game