5th Old Meijin · Final Preliminary, Group 3 Final
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Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →The Old Meijin (literally "Venerable Master") was a Japanese seniors' Go tournament featuring veteran professionals typically aged 50 and above. Organized as a league, it honored the enduring skill of experienced players in a culture that reveres mastery gained through decades of study. The tournament showcased the deep positional understanding and steady technique that characterize late-career Japanese professionals, offering a stage for legends who had aged out of the fiercely competitive main title circuit.
- Date
- 1965-09-02
- Moves
- 239
- Komi
- 5
- Rules
- Japanese (assumed)
- Result
- W+1