14th Japanese Ryusei · group stage
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Game breakdown
O Meien vs Cho Chikun
O Meien
Cho Chikun
76
Accuracy
78
0.7
Avg points lost
0.8
38%
Best-move match
36%
67%
Top-3 match
68%
78
Accuracy
78
0.7
Avg points lost
0.8
40%
Best-move match
38%
68%
Top-3 match
69%
Move quality
O Meien
Cho Chikun
76
Accuracy
78
51
Best move
48
21
Excellent
23
30
Good
26
23
Inaccuracy
26
5
Mistake
8
3
Blunder
2
91
Accuracy
83
14
Best move
7
3
Excellent
4
7
Good
7
2
Inaccuracy
6
0
Mistake
1
0
Blunder
0
73
Accuracy
80
22
Best move
22
4
Excellent
6
8
Good
8
9
Inaccuracy
7
2
Mistake
3
2
Blunder
1
76
Accuracy
74
15
Best move
19
14
Excellent
13
15
Good
11
12
Inaccuracy
13
3
Mistake
4
1
Blunder
1
78
Accuracy
78
53
Best move
50
21
Excellent
22
32
Good
25
19
Inaccuracy
26
5
Mistake
8
3
Blunder
2
91
Accuracy
83
14
Best move
7
3
Excellent
4
7
Good
7
2
Inaccuracy
6
0
Mistake
1
0
Blunder
0
73
Accuracy
80
22
Best move
22
4
Excellent
6
8
Good
8
9
Inaccuracy
7
2
Mistake
3
2
Blunder
1
79
Accuracy
74
17
Best move
21
14
Excellent
12
17
Good
10
8
Inaccuracy
13
3
Mistake
4
1
Blunder
1
?
Game character
Calm
Fighting
Accuracy flow
Who was playing more accurately, 5-move rolling window.
Highlights
Key moments
Mistakes
How many to review
Mistakes
Reading the board
What every overlay on the board means
AI suggestions
Blue dot — best move
KataGo's top pick. No number on it.
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Other candidates
Blue is the best move in this position. Green is good, gold is OK. Numbers inside show points difference compared to the blue (best) move.
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Cyan halo
A standout move — the engine's top choice in a spot where it wasn't obvious.
Most precise on Study and Deep analysis; on a quick (free) analysis it's a lighter estimate.
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Territory & dead groups
Territory tint
Faint black or white wash over intersections the engine expects that color to own.
Toggle: Territory button under the board
Toggle: Territory (in view settings)
Red overlay — groups in danger
Stones the engine thinks are at risk of being captured.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Dead stones (×)
Stones the engine considers dead.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Move animations
−7 pts
Score-loss pill
Drops in next to a move that lost 5+ points. Orange for mistake, red for blunder.
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✦
✦
✦
✦
✦
Sparkles — set-up move
The opponent's next move was a 5+ point mistake. This move probably set it up.
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Continuations
Try a line out, move by move
Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →Print game record
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14th Japanese Ryusei · group stage · 2005-03-14
Game details
- Date
- 2005-03-14
- Moves
- 267
- Komi
- 6.5
- Rules
- Japanese (assumed)
- Result
- W+0.5
Ranks at the time of the game