INAF · Round 1
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Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →A friendly exchange between young professionals of Japan and North America, held under the Iwamoto North America Foundation (INAF) — the joint venture of the Nihon Ki-in and the American Go Association founded to carry Go across the Pacific. The foundation bears the name of Iwamoto Kaoru, the Honinbo title-holder who devoted his later years and personal fortune to planting the game in the West; in that spirit the cup brings Nihon Ki-in newcomers together with the rising NAGF-certified professionals of the United States and Canada for games on the Ki-in's "Yugen no Ma" server.
- Date
- 2026-06-15
- Moves
- 194
- Komi
- 6.5
- Rules
- Japanese (assumed)
- Result
- W+R