1st AI Ryusei · Preliminaries
Tap a point on the board to explore a line from here.
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Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →This game comes from the GoGoD collection — decades of careful transcription work by T Mark Hall and John Fairbairn — which we share with a daily download allowance at their request. You can keep studying it right here in the meantime, and your allowance resets at midnight UTC.
If you want the whole collection on your own machine today, GoGoD sells it directly:
The AI Ryusei is a modern Japanese knockout tournament that incorporates artificial intelligence elements into its format, reflecting the profound impact AI has had on professional Go since AlphaGo's breakthrough in 2016. Building on the legacy of the traditional Ryusei tournament, it represents the Japanese Go establishment's embrace of technology as both a training tool and entertainment vehicle. The tournament has attracted attention for its innovative approach to integrating AI analysis with human competition.
- Date
- 2017-12-09
- Moves
- 172
- Komi
- 6.5
- Rules
- Japanese (assumed)
- Result
- W+R
- Game record
- GoGoD