13th Daejoo Cup Senior · Quarterfinal
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Game breakdown beta
Han Chong-chin vs An Cho-yeong
Han Chong-chin
An Cho-yeong
16
Accuracy
19
4.5
Avg points lost
4.4
46%
Best-move match
30%
74%
Top-3 match
71%
16
Accuracy
73
4.5
Avg points lost
0.9
46%
Best-move match
36%
74%
Top-3 match
74%
Move quality
Han Chong-chin
An Cho-yeong
16
Accuracy
19
46
Best move
30
15
Excellent
28
14
Good
14
9
Inaccuracy
12
4
Mistake
6
11
Blunder
8
94
Accuracy
89
14
Best move
15
6
Excellent
6
5
Good
3
1
Inaccuracy
1
0
Mistake
0
0
Blunder
0
66
Accuracy
73
19
Best move
10
6
Excellent
15
7
Good
6
8
Inaccuracy
10
4
Mistake
5
3
Blunder
1
2
Accuracy
3
13
Best move
5
3
Excellent
7
2
Good
5
0
Inaccuracy
1
0
Mistake
1
8
Blunder
7
16
Accuracy
73
46
Best move
36
15
Excellent
25
14
Good
16
9
Inaccuracy
14
4
Mistake
6
11
Blunder
2
94
Accuracy
89
14
Best move
15
6
Excellent
6
5
Good
3
1
Inaccuracy
1
0
Mistake
0
0
Blunder
0
66
Accuracy
73
19
Best move
10
6
Excellent
14
7
Good
6
8
Inaccuracy
11
4
Mistake
5
3
Blunder
1
2
Accuracy
72
13
Best move
11
3
Excellent
5
2
Good
7
0
Inaccuracy
2
0
Mistake
1
8
Blunder
1
?
Game character
Calm
Fighting
Accuracy flow
Who was playing more accurately, 5-move rolling window.
Highlights
Key moments
Mistakes
How many to review
Mistakes
Reading the board
What every overlay on the board means
AI suggestions
Blue dot — best move
KataGo's top pick. No number on it.
Toggle: AI button (A)
Other candidates
Blue is the best move in this position. Green is good, gold is OK. Numbers inside show points difference compared to the blue (best) move.
Toggle: AI button (A)
Cyan halo
A standout move — the engine's top choice in a spot where it wasn't obvious.
Most precise on Study and Deep analysis; on a quick (free) analysis it's a lighter estimate.
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Territory & dead groups
Territory tint
Faint black or white wash over intersections the engine expects that color to own.
Toggle: Territory button under the board
Toggle: Territory (in view settings)
Red overlay — groups in danger
Stones the engine thinks are at risk of being captured.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Dead stones (×)
Stones the engine considers dead.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Move animations
−7 pts
Score-loss pill
Drops in next to a move that lost 5+ points. Orange for mistake, red for blunder.
Toggle: Move animations (in view settings)
✦
✦
✦
✦
✦
Sparkles — set-up move
The opponent's next move was a 5+ point mistake. This move probably set it up.
Toggle: Move animations (in view settings)
Continuations
Try a line out, move by move
Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →Print game record
Generates a printable kifu PDF
13th Daejoo Cup Senior · Quarterfinal · 2026-04-03
About this tournament
Sponsored by the Daejoo Group, this Korean tournament is notable for its inclusive format welcoming both veteran professionals and women players in dedicated divisions. It reflects Korea's commitment to providing competitive opportunities across all demographics of professional Go.
Game details
- Date
- 2026-04-03
- Moves
- 198
- Komi
- 6.5
- Rules
- Japanese
- Result
- W+R
Ranks at the time of the game