31st LG Cup Final Game 1 · Final, Game 1
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Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →Founded in 1996 by Korea's LG Group and organized with the Chosun Ilbo newspaper, the LG Cup is a major annual international Go championship with a total prize pool of 1.3 billion Korean won (champion receives 300 million won, roughly US$230,000). The format is a 32-player single-elimination knockout, with 16 players qualifying through preliminaries and 16 receiving direct invitations. The final was originally best-of-five but was shortened to best-of-three after the 10th edition. The tournament has produced iconic moments -- Lee Sedol's breakthrough 2003 victory over the seemingly invincible Lee Changho, and Zhou Junxun's 11th LG Cup win in March 2007 over Hu Yaoyu (2-1), the first world Go championship ever taken by a Taiwanese professional. Chinese players have dominated in recent years, reflecting China's growing supremacy in professional Go.
- Date
- 2026-06-14
- Moves
- 308
- Komi
- 6.5
- Rules
- Japanese (assumed)
- Result
- B+0.5