3rd Guoshou · Challenge Game 2/3
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Game breakdown beta
Ding Hao vs Fan Tingyu
Ding Hao
Fan Tingyu
82
Accuracy
77
0.6
Avg points lost
0.8
53%
Best-move match
50%
81%
Top-3 match
79%
83
Accuracy
77
0.6
Avg points lost
0.8
55%
Best-move match
50%
81%
Top-3 match
79%
Move quality
Ding Hao
Fan Tingyu
82
Accuracy
77
56
Best move
52
22
Excellent
26
10
Good
8
12
Inaccuracy
9
3
Mistake
6
2
Blunder
3
88
Accuracy
91
11
Best move
12
8
Excellent
9
5
Good
2
2
Inaccuracy
2
0
Mistake
0
0
Blunder
0
83
Accuracy
73
33
Best move
24
7
Excellent
11
3
Good
4
2
Inaccuracy
2
0
Mistake
3
2
Blunder
3
79
Accuracy
82
12
Best move
16
7
Excellent
6
2
Good
2
8
Inaccuracy
5
3
Mistake
3
0
Blunder
0
83
Accuracy
77
58
Best move
52
20
Excellent
26
11
Good
8
12
Inaccuracy
9
2
Mistake
6
2
Blunder
3
88
Accuracy
91
11
Best move
12
8
Excellent
9
5
Good
2
2
Inaccuracy
2
0
Mistake
0
0
Blunder
0
83
Accuracy
73
33
Best move
24
7
Excellent
11
3
Good
4
2
Inaccuracy
2
0
Mistake
3
2
Blunder
3
83
Accuracy
82
14
Best move
16
5
Excellent
6
3
Good
2
8
Inaccuracy
5
2
Mistake
3
0
Blunder
0
?
Game character
Calm
Fighting
Accuracy flow
Who was playing more accurately, 5-move rolling window.
Highlights
Comeback
The winner clawed back from a clearly lost position.
Key moments
Mistakes
How many to review
Mistakes
Reading the board
What every overlay on the board means
AI suggestions
Blue dot — best move
KataGo's top pick. No number on it.
Toggle: AI button (A)
Other candidates
Blue is the best move in this position. Green is good, gold is OK. Numbers inside show points difference compared to the blue (best) move.
Toggle: AI button (A)
Cyan halo
A standout move — the engine's top choice in a spot where it wasn't obvious.
Most precise on Study and Deep analysis; on a quick (free) analysis it's a lighter estimate.
Toggle: Move animations (in view settings)
Territory & dead groups
Territory tint
Faint black or white wash over intersections the engine expects that color to own.
Toggle: Territory button under the board
Toggle: Territory (in view settings)
Red overlay — groups in danger
Stones the engine thinks are at risk of being captured.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Dead stones (×)
Stones the engine considers dead.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Move animations
−7 pts
Score-loss pill
Drops in next to a move that lost 5+ points. Orange for mistake, red for blunder.
Toggle: Move animations (in view settings)
✦
✦
✦
✦
✦
Sparkles — set-up move
The opponent's next move was a 5+ point mistake. This move probably set it up.
Toggle: Move animations (in view settings)
Continuations
Try a line out, move by move
Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →Print game record
Generates a printable kifu PDF
3rd Guoshou · Challenge Game 2/3 · 2026-03-19
About this tournament
The Guoshou (National Hand/Champion) was originally a prestigious title from 1981-1987. Revived in modern form around 2019, hosted in Kaifeng city. Features a large preliminary field narrowed to a knockout.
Game details
- Date
- 2026-03-19
- Moves
- 209
- Komi
- 7.5
- Rules
- Chinese
- Result
- B+R
Ranks at the time of the game