30th Xinren Wang tournament final round 1 · Final Round 1
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Game breakdown beta
Huang Qiuxuan vs Li Zijie
Huang Qiuxuan
Li Zijie
81
Accuracy
85
0.6
Avg points lost
0.5
49%
Best-move match
54%
76%
Top-3 match
81%
Move quality
Huang Qiuxuan
Li Zijie
81
Accuracy
85
75
Best move
81
41
Excellent
29
14
Good
24
16
Inaccuracy
13
3
Mistake
3
3
Blunder
1
85
Accuracy
93
9
Best move
14
10
Excellent
6
4
Good
5
2
Inaccuracy
0
1
Mistake
0
0
Blunder
0
84
Accuracy
77
24
Best move
14
5
Excellent
5
7
Good
15
10
Inaccuracy
10
0
Mistake
3
1
Blunder
0
78
Accuracy
89
42
Best move
53
26
Excellent
18
3
Good
4
4
Inaccuracy
3
2
Mistake
0
2
Blunder
1
Game character
Calm
Fighting
Accuracy flow
Who was playing more accurately, 5-move rolling window.
Highlights
Missed win
One side reached a winning position but let it slip away.
Key moments
Mistakes
How many to review
Mistakes
Reading the board
What every overlay on the board means
AI suggestions
Blue dot — best move
KataGo's top pick. No number on it.
Toggle: AI button (A)
Other candidates
Blue is the best move in this position. Green is good, gold is OK. Numbers inside show points difference compared to the blue (best) move.
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Cyan halo
A standout move — the engine's top choice in a spot where it wasn't obvious.
Most precise on Study and Deep analysis; on a quick (free) analysis it's a lighter estimate.
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Territory & dead groups
Territory tint
Faint black or white wash over intersections the engine expects that color to own.
Toggle: Territory button under the board
Toggle: Territory (in view settings)
Red overlay — groups in danger
Stones the engine thinks are at risk of being captured.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Dead stones (×)
Stones the engine considers dead.
Toggle: Groups button under the board
Toggle: Groups (in view settings)
Move animations
−7 pts
Score-loss pill
Drops in next to a move that lost 5+ points. Orange for mistake, red for blunder.
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✦
✦
✦
✦
✦
Sparkles — set-up move
The opponent's next move was a 5+ point mistake. This move probably set it up.
Toggle: Move animations (in view settings)
Continuations
Try a line out, move by move
Each tile is a move you could play next. Tap one to play it: it lands on the board as a numbered stone, and this panel refills with the options that follow. Keep tapping to build a line.
- The Variation panel above lists the moves you've played. Tap any of them to rewind there; tap ← Main line to return to the game.
- Tap Preview on the current move to lay the whole continuation on the board at once — the AI's best line, or the recorded one if the game has it. Tap again to clear.
- Tiles tagged sgf are variations saved in the game record.
- Each tile's corner shows how good the move is — from blue (best) through green and yellow to red — the same color it has on the board. The blue-highlighted tile is the AI's top choice.
- The move actually played in the game isn't shown here — only the alternatives.
New lines you play here are read to 100 visits — quick, but shallow. A deeper read finds longer, stronger continuations.
See deeper analysis plans →Print game record
Generates a printable kifu PDF
30th Xinren Wang tournament final round 1 · Final Round 1 · 2026-06-26
About this tournament
China's premier young player tournament (King of the New Stars), equivalent to the Japanese Shinjin-O. Open to professionals under 20 and below 7 dan. Single knockout with best-of-3 final. Winner receives 120,000 RMB.
Game details
- Date
- 2026-06-26
- Moves
- 303
- Komi
- 7.5
- Rules
- Chinese (assumed)
- Result
- W+0.5
Ranks at the time of the game